Character design for the main protagonist of project Montauk!
Final Concept
Sketches
3D Mesh blockout by me! To test and help make the final concepts before Efgeni took the character to final 3D I proceeded to make a blockout for my own needs. This was made with Marvelous Designer, zbrush and Blender.
Process
Final model by Efgeni - Poses by me.
Playing with assets!
Playing even more with assets! Having a rigged character in unreal made this process very slick and effortless.
Diorama suggestion
Mesh paintovers to try and improve on a detail that would be seen a lot in closeup from the in game camera view.
Small animation test in Unreal. Metahuman is SUCH a powerful tool to play with.